With some knowledge of and experience with the series under my belt, five years later I moved on to Fire Pro Wrestling D on the Dreamcast, followed by Fire Pro Wrestling Returns on the PlayStation 2 in 2007. Fire ProWrestling S, for me, was about using the versatile character creator to create my own federation and roster, and then coming up with the stories and situations that played out in that world. The thing was, it didn’t need any of that. There were no real wrestlers in the game (at least officially), no flashy entrance videos or theme songs, nor any real element that connected it to and brands or promotions I knew of. As I slowly dug my way through the game using a printed-out FAQ and a lot of persistence, Fire ProWrestling S opened my eyes: I never knew wrestling games could be so in-depth, so satisfyingly complex, and so fun. My love for the Fire Pro series begin with Fire ProWrestling S: 6Men Scramble, an import-only title on the Sega Saturn that was incredibly intimidating to me at the time due to its crazy amount of options (not to mention kanji). Those answers haven’t changed for 20 years, and that’s because-to me, and many others-they remain the best examples we’ve seen of developers truly understanding the sport of wrestling and how to translate it to the world of video games. If you were to ask me what my all-time favorite wrestling games are, I’d give you two answers: Aki’s efforts on the Nintendo 64, and the Fire Pro Wrestling franchise.
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